Sunday, March 22, 2009

Purist Thunderwrath - Omniknight


A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Hero Abilities

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 140 mana, 12 sec cooldown.
Level 4: 160 mana, 12 sec cooldown.


Repel

Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Cooldown: 20 seconds.

Level 1: 60 mana, 20 sec cooldown.
Level 2: 70 mana, 20 sec cooldown.
Level 3: 80 mana, 20 sec cooldown.
Level 4: 90 mana, 20 sec cooldown.


Degen Aura

Greatly degenerates the movement capabilities of units that stray too near.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.

Passive


Guardian Angel

Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.

Cooldown: 150 seconds.

Level 1: 125 mana, 150 sec cooldown.
Level 2: 175 mana, 150 sec cooldown.
Level 3: 250 mana, 150 sec cooldown.


Traxex - Drow Ranger


Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, enchanting her arrows with an icy cold, and the ability to release each arrow with much greater precision. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Hero Abilities

Frost Arrows

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.

Cooldown: 0 seconds.

Orb effects do not stack
Buff placers do not stack

Level 1: 12 mana, 0 sec cooldown.
Level 2: 12 mana, 0 sec cooldown.
Level 3: 12 mana, 0 sec cooldown.
Level 4: 12 mana, 0 sec cooldown.


Silence

Stops all enemies in a target area from casting spells.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.

Cooldown: 15 seconds.

Level 1: 90 mana, 15 sec cooldown.
Level 2: 90 mana, 15 sec cooldown.
Level 3: 90 mana, 15 sec cooldown.
Level 4: 90 mana, 15 sec cooldown.


Trueshot Aura

An aura that gives friendly nearby units bonus damage to their ranged attacks.

Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

Passive


Marksmanship

The Ranger's accuracy has increased, giving her more agility.

Level 1 - +15 Agility.
Level 2 - +30 Agility.
Level 3 - +45 Agility.

Passive


Magina - Anti-Mage


Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Hero Abilities

Mana Break

Each attack burns mana based on spell level.

Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.

Orb effect.

Passive


Blink

Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.

Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.


Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.

Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.

Passive


Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.

Cooldown: 120/100/80

Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 275 mana, 80 sec cooldown.


Knight Davion - Dragon Knight


Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.

Hero Abilities

Breathe Fire

Breathes fire at enemy units which deals damage.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 110 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 130 mana, 12 sec cooldown.


Dragon Tail

Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.

Level 1: 100 mana, 9 sec cooldown.
Level 2: 100 mana, 9 sec cooldown.
Level 3: 100 mana, 9 sec cooldown.
Level 4: 100 mana, 9 sec cooldown.


Dragon Blood

Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.

Passive


Elder Dragon Form

Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.

Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50

Level 1: 50 mana, 115 sec cooldown.
Level 2: 50 mana, 115 sec cooldown.
Level 3: 50 mana, 115 sec cooldown.