 | Spirit Lance Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds. Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds. Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds. Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
Cooldown: 7 Manacost: 125/130/135/140 Level 1: 125 mana, 7 sec cooldown. Level 2: 130 mana, 7 sec cooldown. Level 3: 135 mana, 7 sec cooldown. Level 4: 140 mana, 7 sec cooldown.
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 | Doppelwalk Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds.
Level 1 - 150 mana. Level 2 - 120 mana. Level 3 - 90 mana. Level 4 - 60 mana.
Cooldown: 30/25/20/15 Level 1: 150 mana, 30 sec cooldown. Level 2: 120 mana, 25 sec cooldown. Level 3: 90 mana, 20 sec cooldown. Level 4: 60 mana, 15 sec cooldown.
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 | Phantom Edge Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose. Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose. Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose. Passive
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