 | Enchant Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.
Level 1 - 10% slow if unit cannot be converted. Level 2 - 20% slow if unit cannot be converted. Level 3 - 30% slow if unit cannot be converted. Level 4 - 40% slow if unit cannot be converted.
Cooldown: 30/25/20/15 seconds. Level 1: 65 mana, 30 sec cooldown. Level 2: 65 mana, 25 sec cooldown. Level 3: 65 mana, 20 sec cooldown. Level 4: 65 mana, 15 sec cooldown.
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 | Nature's Attendants Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
Level 1 - 3 Wisps. Level 2 - 5 Wisps. Level 3 - 7 Wisps. Level 4 - 9 Wisps.
Cooldown: 45 seconds. Level 1: 125 mana, 45 sec cooldown. Level 2: 140 mana, 45 sec cooldown. Level 3: 155 mana, 45 sec cooldown. Level 4: 170 mana, 45 sec cooldown.
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 | Impetus Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.
Level 1 - Deals 15% of the distance in damage. Level 2 - Deals 20% of the distance in damage. Level 3 - Deals 25% of the distance in damage.
Cooldown: 0 Manacost: 55/60/65
Orb effects do not stack Buff placers do not stack Level 1: 55 mana, 0 sec cooldown. Level 2: 60 mana, 0 sec cooldown. Level 3: 65 mana, 0 sec cooldown.
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