Friday, March 20, 2009

Last Hit

Overview

Last Hit means doing the final blow to an enemy creep, in order to get the gold. It is an essential skill for every good player.

Last Hitting is important for lane control. When you are last hitting and denying effectively, then you can keep creeps close to your tower, which is helpful when avoiding ganks.


Strategy

A good friend for any last hitter is the ALT key. By pressing the ALT key, the health bars of every unit on the screen is shown, allowing you to notice and choose which unit you want to last hit. You can also enable always show health bars under gameplay in options. You can use hold position or stop so you can time better when the attack animation starts, for easier last hitting.

It is important when last hitting to remember that there is a difference between last hitting with a melee hero and last hitting of a ranged hero.

  • With a melee hero you must stand a little ways away from the creeps and hold, only going up to last hit. You must also know the melee hero's Attack Animation. Since different heroes have different Attack Animation times, it is important to familiarise yourself with them.
  • With a ranged hero, you must move your hero around, and hitting the creep for the last hit from time to time. One important thing to take note about a range hero is the projectile speed. Since projectile speeds are different for different heroes, you must familiarise yourself with them. Ranged heroes also have Attack Animation times.

Another important thing to take note of while last hitting is your hero's damage. Of course, heroes with higher damage can last hit creeps when they have a higher health. You must know approximately how low the creep's health is before you last hit it.

Another important fact about denying is the experience your opponent loses, creating a level-gap between you and the enemies in the same lane.

Some heroes have certain skills which give them an advance on killing creeps.

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