Sunday, March 22, 2009

Purist Thunderwrath - Omniknight


A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Hero Abilities

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 140 mana, 12 sec cooldown.
Level 4: 160 mana, 12 sec cooldown.


Repel

Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Cooldown: 20 seconds.

Level 1: 60 mana, 20 sec cooldown.
Level 2: 70 mana, 20 sec cooldown.
Level 3: 80 mana, 20 sec cooldown.
Level 4: 90 mana, 20 sec cooldown.


Degen Aura

Greatly degenerates the movement capabilities of units that stray too near.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.

Passive


Guardian Angel

Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.

Cooldown: 150 seconds.

Level 1: 125 mana, 150 sec cooldown.
Level 2: 175 mana, 150 sec cooldown.
Level 3: 250 mana, 150 sec cooldown.


Traxex - Drow Ranger


Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, enchanting her arrows with an icy cold, and the ability to release each arrow with much greater precision. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Hero Abilities

Frost Arrows

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.

Cooldown: 0 seconds.

Orb effects do not stack
Buff placers do not stack

Level 1: 12 mana, 0 sec cooldown.
Level 2: 12 mana, 0 sec cooldown.
Level 3: 12 mana, 0 sec cooldown.
Level 4: 12 mana, 0 sec cooldown.


Silence

Stops all enemies in a target area from casting spells.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.

Cooldown: 15 seconds.

Level 1: 90 mana, 15 sec cooldown.
Level 2: 90 mana, 15 sec cooldown.
Level 3: 90 mana, 15 sec cooldown.
Level 4: 90 mana, 15 sec cooldown.


Trueshot Aura

An aura that gives friendly nearby units bonus damage to their ranged attacks.

Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

Passive


Marksmanship

The Ranger's accuracy has increased, giving her more agility.

Level 1 - +15 Agility.
Level 2 - +30 Agility.
Level 3 - +45 Agility.

Passive


Magina - Anti-Mage


Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Hero Abilities

Mana Break

Each attack burns mana based on spell level.

Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.

Orb effect.

Passive


Blink

Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.

Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.


Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.

Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.

Passive


Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.

Cooldown: 120/100/80

Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 275 mana, 80 sec cooldown.


Knight Davion - Dragon Knight


Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.

Hero Abilities

Breathe Fire

Breathes fire at enemy units which deals damage.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 110 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 130 mana, 12 sec cooldown.


Dragon Tail

Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.

Level 1: 100 mana, 9 sec cooldown.
Level 2: 100 mana, 9 sec cooldown.
Level 3: 100 mana, 9 sec cooldown.
Level 4: 100 mana, 9 sec cooldown.


Dragon Blood

Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.

Passive


Elder Dragon Form

Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.

Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50

Level 1: 50 mana, 115 sec cooldown.
Level 2: 50 mana, 115 sec cooldown.
Level 3: 50 mana, 115 sec cooldown.


Gondar - Bounty Hunter


Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

Hero Abilities

Shuriken Toss

The Bounty Hunter throws a shuriken at a target unit, dealing damage.

Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.

Cooldown: 10 seconds.

Level 1: 90 mana, 10 sec cooldown.
Level 2: 115 mana, 10 sec cooldown.
Level 3: 135 mana, 10 sec cooldown.
Level 4: 155 mana, 10 sec cooldown.


Jinada

Gives a % chance to evade attacks and 15% chance to deal extra damage.

Level 1 - 5% dodge, 1.25 critical multiplier.
Level 2 - 10% dodge, 1.5 critical multiplier.
Level 3 - 15% dodge, 1.75 critical multiplier.
Level 4 - 20% dodge, 2 critical multiplier.

Passive


Wind Walk

Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.

Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.

Cooldown: 15

Level 1: 50 mana, 15 sec cooldown.
Level 2: 50 mana, 15 sec cooldown.
Level 3: 50 mana, 15 sec cooldown.
Level 4: 50 mana, 15 sec cooldown.


Track

Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 bonus gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.

Cooldown: 10/7/5
Manacost: 70/60/50

Level 1: 70 mana, 10 sec cooldown.
Level 2: 60 mana, 7 sec cooldown.
Level 3: 50 mana, 5 sec cooldown.


Bradwarden - Centaur Warchief


Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.

Hero Abilities

Hoof Stomp

Slams the ground, stunning and damaging nearby enemy land units.

Level 1 - 100 damage, 1.25 second stun.
Level 2 - 150 damage, 1.75 second stun.
Level 3 - 200 damage, 2.25 second stun.
Level 4 - 250 damage, 2.75 second stun.

Cooldown: 15 seconds.

Level 1: 85 mana, 15 sec cooldown.
Level 2: 100 mana, 15 sec cooldown.
Level 3: 115 mana, 15 sec cooldown.
Level 4: 130 mana, 15 sec cooldown.


Double Edge

The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.

Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.

Cooldown: 25 seconds.

Level 1: 75 mana, 25 sec cooldown.
Level 2: 90 mana, 25 sec cooldown.
Level 3: 105 mana, 25 sec cooldown.
Level 4: 120 mana, 25 sec cooldown.


Return

The Centaur Warchief immediately counters every attack against him with a swift strike.

Level 1 - Returns 12.5 damage.
Level 2 - Returns 25 damage.
Level 3 - Returns 37.5 damage.
Level 4 - Returns 50 damage.

Passive


Great Fortitude

The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.

Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.

Passive


Mangix - Pandaren Brewmaster


Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.

Hero Abilities

Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Level 1 - 100 damage, 25% movement and attack speed reductions.
Level 2 - 175 damage, 35% movement and attack speed reductions.
Level 3 - 250 damage, 45% movement and attack speed reductions.
Level 4 - 300 damage, 55% movement and attack speed reductions.

Cooldown: 12 seconds.

Level 1: 90 mana, 12 sec cooldown.
Level 2: 105 mana, 12 sec cooldown.
Level 3: 130 mana, 12 sec cooldown.
Level 4: 150 mana, 12 sec cooldown.


Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
Lasts 7 seconds.

Level 1 - 10% movement speed reduction, 45% miss chance.
Level 2 - 14% movement speed reduction, 55% miss chance.
Level 3 - 18% movement speed reduction, 65% miss chance.
Level 4 - 22% movement speed reduction, 75% miss chance.

Cooldown: 12 seconds.

Level 1: 50 mana, 12 sec cooldown.
Level 2: 50 mana, 12 sec cooldown.
Level 3: 50 mana, 12 sec cooldown.
Level 4: 50 mana, 12 sec cooldown.


Drunken Brawler

Gives a chance to avoid attacks and deal 1.8 critical damage.

Level 1 - 6% dodge, 5% chance to critical.
Level 2 - 12% dodge, 10% chance to critical.
Level 3 - 18% dodge, 15% chance to critical.
Level 4 - 24% dodge, 20% chance to critical.

Passive


Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.

Cooldown: 180/150/120

Level 1: 125 mana, 180 sec cooldown.
Level 2: 150 mana, 150 sec cooldown.
Level 3: 175 mana, 120 sec cooldown.


Rigwarl - Bristleback


The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.

Hero Abilities

Viscous Nasal Goo

Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative.
Lasts 5 seconds.

Level 1 - -1 armor, 20% and 3% slow a cast.
Level 2 - -1 armor, 20% and 6% slow a cast.
Level 3 - -2 armor, 20% and 9% slow a cast.
Level 4 - -2 armor, 20% and 12% slow a cast.

Cooldown: 1.5 seconds.

Level 1: 30 mana, 1.5 sec cooldown.
Level 2: 30 mana, 1.5 sec cooldown.
Level 3: 30 mana, 1.5 sec cooldown.
Level 4: 30 mana, 1.5 sec cooldown.


Quill Spray

Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical.

Level 1 - 20 direct damage. 30 stacking damage.
Level 2 - 40 direct damage. 30 stacking damage.
Level 3 - 60 direct damage. 30 stacking damage.
Level 4 - 80 direct damage. 30 stacking damage.

Cooldown: 3

Level 1: 35 mana, 3 sec cooldown.
Level 2: 35 mana, 3 sec cooldown.
Level 3: 35 mana, 3 sec cooldown.
Level 4: 35 mana, 3 sec cooldown.


Bristleback

Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 300 damage.

Level 1 - 10% reduced from rear, 5% from sides.
Level 2 - 20% reduced from rear, 10% from sides.
Level 3 - 30% reduced from rear, 15% from sides.
Level 4 - 40% reduced from rear, 20% from sides.

Passive


Warpath

Everytime Rigwarl casts a spell, he works himself into a fury. Movement and Attack speeds increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times.

Level 1 - 30% IAS/5% MS Base + 5% IAS/1% MS Stack.
Level 2 - 40% IAS/7% MS Base + 10% IAS/2% MS Stack.
Level 3 - 50% IAS/10% MS Base + 15% IAS/3% MS Stack.

Passive


Rhasta - Shadow Shaman


Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

Hero Abilities

Forked Lightning

Calls forth a cone of lightning, hitting multiple enemy units for damage.

Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 6 targets.
Level 4 - 300 damage to 7 targets.

Cooldown: 10 seconds.

Level 1: 95 mana, 10 sec cooldown.
Level 2: 105 mana, 10 sec cooldown.
Level 3: 135 mana, 10 sec cooldown.
Level 4: 160 mana, 10 sec cooldown.


Voodoo

Transforms an enemy unit into a random critter, disabling special abilities.

Level 1 - Lasts 1 second.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.

Cooldown: 13 seconds.

Level 1: 110 mana, 13 sec cooldown.
Level 2: 140 mana, 13 sec cooldown.
Level 3: 170 mana, 13 sec cooldown.
Level 4: 200 mana, 13 sec cooldown.


Shackles

Magically binds a target enemy, so that it cannot move or attack. Deals 40 damage per second.

Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.

Cooldown: 16 seconds.

Level 1: 110 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 155 mana, 16 sec cooldown.
Level 4: 185 mana, 16 sec cooldown.


Mass Serpent Ward

Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.

Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.

Cooldown: 100/80/60

Level 1: 200 mana, 100 sec cooldown.
Level 2: 350 mana, 80 sec cooldown.
Level 3: 600 mana, 60 sec cooldown.


Jah'rakal - Troll Warlord


When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as 'Blinding Axe' in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his Allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.

Hero Abilities

Berserker Rage

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.

Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds.
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds and moves faster.

Passive


Blind

A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.

Level 1 - Misses on 15% of attacks.
Level 2 - Misses on 24% of attacks.
Level 3 - Misses on 33% of attacks.
Level 4 - Misses on 42% of attacks.

Cooldown: 8 seconds.

Level 1: 20 mana, 8 sec cooldown.
Level 2: 20 mana, 8 sec cooldown.
Level 3: 20 mana, 8 sec cooldown.
Level 4: 20 mana, 8 sec cooldown.


Fervor

Passively increases the attack speed of all nearby friendly units.

Level 1 - Increases attack speed by 5%.
Level 2 - Increases attack speed by 15%.
Level 3 - Increases attack speed by 20%.
Level 4 - Increases attack speed by 30%.

Passive


Rampage

Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Lasts 30 seconds.
Level 1 - Increases attack speed by 40% and movement speed by 5%.
Level 2 - Increases attack speed by 80% and movement speed by 7%.
Level 3 - Increases attack speed by 120% and movement speed by 9%.

Cooldown: 55

Level 1: 100 mana, 55 sec cooldown.
Level 2: 150 mana, 55 sec cooldown.
Level 3: 205 mana, 55 sec cooldown.